Page 195 - KELOMPOK RESEARCH & PROFILE Prodi S3 Pendidikan Bahasa Inggris
P. 195

Animals of Nusantara (Virtual Reality
                                                           Android Application) will be a good choice
                                                           to be innovative and attractive media for
                                                           young learners. They can learn the Endemic
                                                           Animals in Nusantara (Indonesia) based on
                                                           their fauna classification. There are three
                                                           kinds of animals‟ classification, Wallace,
                                                           Weber, and Australis. Which one type has
                                                           three animals. Every animal has its own brief
                                                           explanation. It makes the students learn
                                                           easier. The teacher can use this media and
                                                           collaborate it with their other learning
                                                           materials which are related to the topic. For
                                                           example, teacher are asking students to
                                                           observe Indonesia endemic animals in reality.
                                                           The best way that teacher can offer is by
                                                           using this product Animals of Nusantara, after
                                                           observing the Animals through the VR
                                                           students are able to describe that Animals
                                                           physically and behaviorally without going to
                                                           the zoo or even to their real habitat. Since
                                                           virtual reality was introduced in educational
                                                           learning activities, students seem very
                                                           interested in using VR as the supplementary
                                                           learning material along with the teacher
                                                           explanation.
                                                           Kiwa Tengen Virtual Reality-based game is
                                                           designed to help students to engage their
                                                           interest in learning the Balinese Language.
                                                           This game also supports the Government of
                                                           Bali regulation number 80 in 2018 requires to
                                                           use the Balinese Language every
                                                           Wednesday. This game also supports the
                                                           21st learning activities which use technology
                                                           as the media of transferring knowledge.
                                                           Moreover, based on the students‟ need in
                                                           learning nowadays, we are a concern to
                                                           develop fun and attractive learning activity
                                                           which could teach the Balinese Language
                                                           meaningfully.


















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